Level 11 guide

Starting at level 11, players are given access to magic, i. E. magic spells of different schools. There are six schools of magic in total, two for each battle style:

 


Race Bonecrusher Dodger Heavyweight

 Humans

Air

Light

Water

 Magmars

Fire

Shadow

Earth

 

 

The mages of Air and Fire have a significant chance to inflict a critical damage to the enemy with magic, the mages of Light and Shadow have a poisoning effect that can not be removed, and the mages of Water and Earth are much weaker than those of other schools, but  heavyweights have a significant chance to stun the opponent with magic and score 2 hits in a row.

You can obtain the chosen school of magic by completing the quest for initiation from one of the Battle Mages  . They live in the Cave / Tower of Battle Mages in the Square of Fire / Daylight Square.

In order to be able to use magic spells, the player needs magic armor, because they give the base level of mana - the cost of spells being spent. Green non-transferable armor can be taken from a recurring quest from your mage-teacher. The transferable ones are dropped from 11+ level mobs. And the blue ones gather from the chess of the Fortress of the Exiles  .

For the quest cuirass you will be asked for a Small shining crystal , 30 Efril , Leather Armour and 5 . For Cuissess - Small , Sparkling and Large sparkling crystals , 2 Metal , 3 Leathers , Leather Cuisses and 5 .

 

 

At the magical level, the rule of the stile advantages still stand up - the Air / Fire armor can reflect the magic of the Water / Earth, the armor of Light / Darkness - the magic of Air / Fire, and the armor of Water / Earth, respectively - the magic of Light / Darkness.

Spell books can be purchased in the same Tower of Battle Mages (without the requirements for valoror ranks) and in the Arsenal (respectively, with the requirement for valoror ranks). To use magic in combat, go back to the Backpack section of the "Spellbook" and on the spells you studied, click "Add". In battle you are now available 2 stands - magical (for spells) and physical (for the usual strikes with weapons). A magician in a magical stand will not receive a crit from the enemy's physical blows , but he will not be able to dodge an ordinary attack or block it. To go to the magic stance, click on the middle of the sword.

 


 

Magic Characteristics:

Intellect - affects the amount of mana.

Wisdom - affects magic damage.

Will - affects the chance of magic crit.

Suppression - increases the chance of a missed attack from the enemy.

Protection of fire-air, light-darkness, ground-water - affects the reflection of enemy damage.

Penetration - reduces the chance of reflecting your magical blows.

Concentration - reduces the chance of a magic miss.

Durability - Reduces the physical and magical damage received from players.

 

Classification of spell books


Human

Magmars

Air/Fire

Direct Damage (Battlemage Tower on Square of Fire /Daylight Square)














Point poisoning (Battlemage Tower on Square of Fire /Daylight Square)









Mass poisoning (Arsenal in the Foothils /Hell's Pass)









Spells for the reputation of the Custodians of Magic

















Spells for the reputation of  Eldives / Kroffdors 

Eldives








































Kroffdors































Light / Shadow

Direct Damage (Battlemage Tower on Square of Fire Daylight Square)













Point poisoning (Battlemage Tower on Square of Fire Daylight Square)









Mass poisoning (Arsenal in the Foothils / Hell's Pass)










Spells for the reputation of the Custodians of Magic

















Spells for the reputation of Eldives / Kroffdors 

The Eldives




































Kroffdors























Water / Earth

Direct Damage (Battlemage Tower on Square of Fire Daylight Square)













Point poisoning (Battlemage Tower on Square of Fire Daylight Square)









Mass poisoning (Arsenal in the Foothils / Hell's Pass)









Spells for the reputation of the Custodians of Magic  

















Spells for the reputation of Eldives / Kroffdors 

 Eldives






















Kroffdors





















To conduct a magical battle you will need magic elixirs and scrolls :

Mana Potions/Scrolls

Increases the base mana in combat. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the base mana in combat. Available from 13 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the base mana in combat. Available from 15 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the base mana in combat. Available from 11 level. You can get by participating in the Battlefields of the Inter-World, or in gifts from the Administration.

Restores mana in combat. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 11 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the Underground Knights.

Restores mana in combat. Available from 13 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 13 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the  Underground Knights.

Restores mana in combat. Available from 15 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 15 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the Underground Knights.

Restores mana in combat. Available from 11 level. You can get by participating in the Battlefields of the Inter-World, or in gifts from the Administration.

Restores mana in combat. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 11 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the Great Battles.

Restores mana in combat. Available from 13 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 13 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the Great Battles.

Restores mana in combat. Available from 15 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Restores mana in combat. Available from 15 level. Sold in Arsenal in the Foothils / Hell's Pass. To purchase, you must have a Medal of "Worship" of the Great Battles.

Change of combat characteristics

Turns some damage into life. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Turns some damage into life. Available from 12 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Turns some damage into life. Available from 14 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the chance of magic critical attacks. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the chance of magic critical attacks. Available from 12 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases the chance of magic critical attacks. Available from 14 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases spell damage. Available from 11 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases spell damage. Available from 12 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

Increases spell damage. Available from 14 level. For sale in the Shop of Battle Mages in the Daylight Square / Square of Fire.

You can replenish your mana after the battle with the help of the imams sold in the same War Magician's Store, or a meal that everyone can prepare himself in the Elt Cube  from the ingredients available in the stores:

 


 

If you want to change the school of magic, then you can take advantage of the Ziccurat secret authority (you need to have at least 900 reputational rating for the purchase), which you can buy in the Treasury of Sheara :

 

 

Ziggurat can be used an infinite number of times, but to use another kind of magic in combat, you need to purchase the appropriate armor and spell books. You do not need to complete the Quest for the target school of magic . There is no time to use Ziggurat. To take advantage of the ziggurat, remove the armor and click "Use", in the window that appears, select the school of magic:

 

 

You should also bear in mind that you will not be able to wear the armor of the old school of magic.

To enhance performance, you can use magic rings (available from level 11), amulets (available from level 12), and special runes that are built into the armor. 



 
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