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GAME NEWS

 Commander's battles!19.02.2026 17:00

The battles of the commanders rarely have an impact on the normal lives of the world's inhabitants, but when they begin, everything around them comes to a standstill. Every blow, every tactic becomes a spectacle in which not only the outcome of the battle but also the fate of the spectators is decided. But even the most intense battles of the captains cannot last forever — for what are such battles but a test of skill, strength and will?

The world comes to a standstill when the commanders appear. As if the confrontation itself had been conceived by great strategists, it fills the whole environment with excitement and anticipation. Tales of legendary battles are passed down from generation to generation: of cunning maneuvers, the power of leaders and the triumph of strength and tactics. But even the most famous stories can sometimes be deceptive...

Be on your guard during the event at the Wind Rose, because this event is about to take a special turn. A vicious and conniving  Magmar Commander will be stepping up to the plate and calling on all Magmars to support him in order to overthrow the brave  Human Commander and change the course of history. However, the Human Commander will not fight alone - he has tasked the defense of the human race to prevail and put an end to the destructive chaos.
 




 

 Human Commander will emerge from his slumber on 21.02, 18:00.

At 18:00, a large-scale battle will begin, open to players of all levels!
The battle is divided into three stages, and each group can only participate at a certain time!

 

  18:00  18:20 18:40
1 - 10 Level x    
11- 15 Level   x  
16 - 20 Level     x


20

You will get 2War Cry after teleporting to the Wind Rose.
Also, players up to level 16 will receive boosts that will increase their defense and damage.

All invisibility effects will be removed upon teleporting to the location!
In the location where the Commander's battles
will take place, experience gain will be disabled for 6 hours!

The details of his plans remain a mystery, however one thing is for certain – all those who participate will be rewarded for their efforts.
 


 

One   Human and one  Magmar of each level who deal the highest damage and highest heal during the battle will receive special prizes. The Commander's will distribute Durable Captain's Dagger and Durable Captain's Sword!
 



But that's not all! The winners will receive an effect - Honor the Victors, which will last until the next Commander's battles.
As for the losing side, they will receive an effect in the next Commander's battles - Fury of the Lost I, which will slightly increase their chances of winning the fight.




Awards will be presented to the most persistent warriors on 24.02!

Pay attention to the changes!

  1. An hour after the battle begins, every warrior will receive a permanent effect - Battle Rage!
  2. A number of captain abilities have been changed to allow each player to withstand more hits.
  3. During battles, using Wild Growth Folio will be of no benefit and will be removed upon moving to the location.
  4. All god effects will be automatically removed in battle!
  5. When moving to a location, the character will be harder to stun for 6 minutes.

Begin your preparations. You are fighting for your future after all!

Author: Showpiece, editor note: Showpiece

1. Tyszanin 21.02.2026 19:08
Why do only magmars get healed in this fight??????? Will this fight be fair for­ once???????
2. - Yamañtaka - 21.02.2026 19:36
When moving to a location, the character will be harder to stun for 6 minutes.­ You see how this phrase is slightly misleading? Why didnt you simply state­ it will last till the end of battle. Or was this not intentional and in next­ fight it will only protect 6 minutes? Would be nice to know before to decided­ wether to go HW and how to buff.
3. - Yamañtaka - 21.02.2026 19:40
You managed to communicate it in Christmas battles, that stun protection will­ last whole fight. Whats so hard about this? And yes.. I went HW having read­ this and thinking would last 6 minutes - and yes , I am grumpy about it.
4. - Yamañtaka - 22.02.2026 22:39
Having listed it like this...Let me have a wild guess at what happened,­ please! The 6 minute stun protection was implemented and would have­ dissipated in battle according to the timer, but it was forgotten to remove the­ settings from crhistmas commander battle, resulting in permanent stun protection­ throughout the fight, as if it was christmas everyday^^ You tested it (I­ hope ) but not beyond the timer and when realizing 10 mnutes into the fight,­ you didnt want to reset it again as you had to on christmas. That about­ right? So I assume next fight will be with 6 minute stun protection?
5. - Yamañtaka - 22.02.2026 22:44
This assumption might be based on the attention to detail this would display as­ being shown in scheduling these events. We have 5 day pvp events of Ship­ fights and Frontline battles, which overlap comletely except for exactly 2­ hours. I can see how this might be an oversight, but putting commander battle,­ which happens every few months on top of that, borders on the malicious­ O_O And next weekend we will be picking our noses while nothing is on but­ 386. Why ? At least commander abttle could have been postponed till next­ weekend.
6. - Yamañtaka - 22.02.2026 22:49
You can do better than this! + Test your major fights thuroughly before­ they go life! + Communictae , especially the new rules clearly : The 6­ minute stun novelty should been the bold red one. Same in ship battles, which­ special mechanics of rage stacks, god removal, banner allowed can be found­ nowhere in the library or event news. + And if this was indeed a mistake,­ its ok - happens, but own up to it. And let us know if the next one will be with­ stun protection on timer or whole battle.
7. - Yamañtaka - 22.02.2026 23:01
Thank you for your attention, this being said there is in my view one more­ elephant in the room that needs adressing looking at recent and in specific the­ commander fight. There has been massive power creep in the last­ year. Unlike damage increase being a linear growth problem, DAMAGE REDUCTION­ increase is an EXPONENTIAL growth problem! We need a CAP!!!­ Looking Captain fight it seems you have no cap for damage reduciton in­ place. And given all the new symbols and buffs, changes in gear we are neraing­ the point where ti could come to players having 100 % damage reduction for a­ full hour. Is needless to explain how very fast this will get old. In my­ oppinion this should never go above 90 % (unless maybe in special cases liek­ for Bratwell plate once its nerfed from absorb to reduce soon) Wonder if­ this Problem has been adressed on RU yet as ..well permanent 100 % damage­ reduction is just no fun to play^^ Even above 90 % this might lead to­ absurdities like critical blows and cast suddenly doing less damage than normal­ ones or none at all. Please put a reasonable cap on this :)
8. - Yamañtaka - 22.02.2026 23:22
By the way - a word of praise at the end! Thank you for displaying­ damage reduction in fight. That is a very nice feature :) But.... any chance­ for toggle button to decide wether to display it. Personally love it, but some­ get noxious trying to make out there damage ^^
9. --Vizoro-- 27.02.2026 22:05
But that's not all! The winners will receive an effect - Honor the­ Victors, which will last until the next Commander's battles. Why­ haven't I received it yet?
 

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