Clan wars

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Application and preparation for the battle
The battle and conditions for victory
About the stages and requirements
Participation restrictions
Clan Wars Rewards
The principle of Rating points
 
 


Each Clan, that has reached second stage, has the opportunity to participate in Clan Wars. The main purpose of this event - the increasement of clan rating and obtaining unique awards from the event. To take participation in the battle, minimum 6 members of the clan have to be present.

 


 
APPLICATION AND PREPARATION FOR THE BATTLE

Clan wars take place on Monday, Wednesday and Friday at 20:30, the draw is starting at 20:15, which set the opponent for the battle at the current day. Application for participation in clan wars can be done by the clan leader or the one with given rights (Warlord) at any time prior to the draw (20:15). Clan Wars is joint battlefield between all servers.

Clan members must arrive at Rainbow Islans before the start of the battle, or to confirm participation for the battle via the system message in the chat. After the start of the Battle, the Warlords have 15 minutes, from the entry of the first player in the battle, for distributing the fighters on the islands. At this time they doesnt know the ballance and distribution of the enemy.


BATTLE AND CONDITIONS FOR VICTORY

To influence the outcome of the battles there is a reserve of fighters. 20% from the warriors, that take part of the battle, can be left by the warlord as reserve. After the start of the battle, for 1 hour and 20 minutes, warlord may distribute soldiers from the reserve as needed. From the begining of the reserve release, there is 5 minutes till distributing the last reserve, else all the left warriors will be placed random automatically. If the warlord was unable to place the warriors for the time given (1 hour and 20 minutes or 5 minutes from the start of the distribution), then the distribution will be done automatically and the warriors will be placed random.
 
To win you must capture more islands that the opponent. In total there are 5 islands. Each island start its own battle, the winners of the battle will be considered as owners of the island.
 
During the battle the warlord can use once each of the additional spells:
- Eclipse - calls a Rainbow Spirit of Eclipse into battle that reduces enemy damage to allies by 17%;
- Flash of lightening - this magic summoning calls a powerful Rainbow Spirit of Lightening into battle that increases allied damage to enemies by 17%;
- Illumination - this magic summoning calls a powerful Rainbow Spirit of Light into battle that restores allies' health by 25%.

Warlords can distribute themselves at any time of the battle in one of the unfinished fights. If after the warlords distribution in fight, there are warriors left as reserve then they will be distributed automatically and randomly in the on going battles at the same monet. If the warlord joined battle and there were still additional spells to be used, then they can not be used anymore.
 

Participants in the battles receive four times more personal valour and and five times more clan valour, аnd for each victory, additional 2 Reward Casket and 30 «Clan Support» tokens. As well 4 times more valour will be given to the Own shadow, your armors will not be damaged in battle аnd injuries will be healed immediately after the end of the battle.


ABOUT THE STAGES AND REQUIREMENTS

Clan wars are divided into 2 stages:
- The first stage last for three weeks. The results of battles are reflected in the general rating in the day after the battle. At this stage, the clans are not distributed by level and power. There are battles between unequal opponents.
-
The second stage last for four weeks. Before the start of this stage all participating clans are automatically distributed to three leagues ( Gold, Silver and Bronze) based on the points earned during the first stage. During the second stage battles will be placed between clans from their league. The second stage completes the event and the results allows to determine the main victors and award prizes between the rest of the participants.

During the second stage, skipping fights is punishable by a fine of 5% from the parameter u. More about the rating calculations can be found in the article at the end of the page (under the awards' table). Conditions for receiving the fine depends on the league occupied by the clan. Participants in the Gold league can not skip more than 1 battle in a row​, clans placed in the Silver league, can skip no more than 2 battles in a row and participants in the Bronze league can not skip more than 4 battles in a row.

During the second stage is possible to switch between the leagues (entering higher league, as well as dropping out from the current one). To improve the league require to be met two conditions - the higher leage to have clan present with minimum rating points, as well as your clan having enough points to enter the highest league. In order not to be removed from the league, it is necessary to avoid having less points than the announced ones. The range and the size are uniquie for each season, they are set and the news are announced in the start of the second stage..


RESTRICTIONS FOR PARTICIPATION

In addition to the basic requirements for participation in the battles (as described at the beginning of the page), there are restrictions for members of the clan. In the battles at the first stage can participate players that were members of the clan for not less than 2 weeks. In the second stage of the battles can participate players that joined the clan not later than the first stage and are members of the clan for not less than 2 weeks. It does not matter whether it was joining the clan or transition within the alliance. Restrictions and conditions are the same.

Please note that players can not take part in the battles if they have a curse for violations of Faeo laws.


REWARDS FOR CLAN WARS

Rewards will be distributed after the end of the season. The best clan, that won fisrt place in the Gold league during the season, will receive a certificate for Clan Banner with the image of their clan, which apart from its unique nature, will give extra «Initiative» till the start of the next season. Clan Banner with clan image will stay forever. Clan will receive 70 banners, which are connected to the winning clan and are returned if a player leaves the clan.
 

As a reward for Clan Wars are givenclan resources. Clan leader will personally choose, which and what number of resources are needed for their clan in exchange of the certificates that they will receive after the season ends. The number of certificates depends on the league and the place of the clan (the amount is shown in the table below).
 
 
Each certificate can be exchanged for a for one set from the resources. For 1 certificate you will be able to get either of the following: 1000, 1000, 1000, 1000, 100, 50 or 25.
 
 
In order not to forget the history and the deeds of the bortherhood to be clear for everbody - a special gift will be given to clan-participants based on their results in the season! Special Regalia will be given according to the league and the place, in order to decorate your clan profile and show to everyone your accomplishments in the Clan Wars.


Based on the results of the season, the improved effects of clan totems, increased gold, energy and valor will await you for the next 30 days. Power of the effect depends on your place in the league at the end of the season. More details can be found in the table below, where you can find as well information about the amount of certificates and the memorable gifts.
 
Галерея изображений онлайн игры Легенда: Наследие Драконов
Галерея изображений онлайн игры Легенда: Наследие Драконов Rewards for Clan Wars Галерея изображений онлайн игры Легенда: Наследие Драконов
Галерея изображений онлайн игры Легенда: Наследие Драконов
 
League Place Blessing Certifi-
cates
Totem
strengthening
effects
Gift
Gold Valour Energy
1st
Place
+10% +10% +20% 20 pcs. ~202% For place
and league
2nd
Place
+9% +9% +18% 18 pcs. ~201% For place
and league
3rd
Place
+9% +9% +18% 17 pcs. ~200% For Place
and league
4th
Place
+8% +8% +17% 15 pcs. ~199% For league
5th
Place
+8% +8% +17% 15 pcs. ~197% For league
6th
Place
+7% +7% +16% 15 pcs. ~196% For league
7th
Place
+7% +7% +16% 15 pcs. ~195% For league
8th
Place
+6% +6% +15% 12 pcs. ~193% For league
9th
Place
+6% +6% +15% 12 pcs. ~192% For league
10th
Place
+6% +6% +15% 12 pcs. ~190% For league
League Place Blessing Certifi-
cates
Totem
strengthening
effects
Gift
Gold Valour Energy
1st
Place
+5% +5% +14% 10 pcs. ~189% For place
and league
2nd
Place
+5% +5% +14% 10 pcs. ~187% For place
and league
3rd
Place
+5% +5% +14% 10 pcs. ~186% For place
and league
4th
Place
+5% +5% +13% 9 pcs. ~184% For league
5th
Place
+5% +5% +13% 9 pcs. ~182% For league
6th
Place
+5% +5% +13% 9 pcs. ~180% For league
7th
Place
+4% +5% +12% 8 pcs. ~178% For league
8th
Place
+4% +5% +12% 8 Pcs. ~176% For league
9th
Place
+4% +5% +12% 8 pcs. ~174% For league
10th
Place
+4% +4% +11% 7 pcs. ~172% For league
11th
Place
+4% +4% +11% 7 pcs. ~170% For league
12th
Place
+4% +4% +11% 7 pcs. ~167% For league
13th
Place
+3% +4% +10% 6 pcs. ~164% For league
14th
Place
+3% +4% +10% 6 pcs. ~162% For league
15th
Place
+3% +4% +10% 6 pcs. ~158% For league
16th
Place
+3% +4% +10% 5 pcs. ~155% For league
17th
Place
+3% +3% +8% 5 pcs. ~152% For league
18th
Place
+3% +3% +8% 5 pcs. ~148% For league
19th
Place
+3% +3% +8% 5 pcs. ~143% For league
20th
Place
+3% +3% +8% 5 pcs. ~138% For league
League Place Blessing Certifi-
cates
Totem
strengthening
effects
Gift
Gold Valour Energy
1st
Place
+2% +2% +5% 3 pcs. ~132% For place
and league
2nd
Place
+2% +2% +5% 3 pcs. ~125% For place
and league
3rd
Place
+2% +2% +5% 3 pcs. ~115% For place
and league
Other
places
- - - 1 pc. - For league
 
Галерея изображений онлайн игры Легенда: Наследие Драконов   Галерея изображений онлайн игры Легенда: Наследие Драконов


PRINCIPLE OF CALCULATING THE POINTS

Clan War rating uses Glicko-alike algorithm. This group of ratings (as well as the friendly Elo-alike) are used in many (not to say in most) online games. The main feature of these algorithms is that the number of points obtained for the victory/defeat, depends on the strength of the opponent: if the team is to defeat a stronger opponent then they get more points. This is different from the «flat» charge of the same number of points for a win, like in football (and even then not everywhere - the rating of FIFA, for example, uses a similar algorithm).

The basis of the family we choose, is a rating based on the assumption, the more battle the team holds, the more accurate the rating corresponds to the real strength of team. In this way, the rating that is displayed (the one that is shown in the rankings and clan wars, for example, that changes are displayed after the battle) and is divided in two parts: presumed rating and its calculation error. Rating changes occur in victory or defeat in clan battle (and the more strong the opponent, the more rating points are given for a win). The error, in general, decreases after each battle is being held.

Earlier, till the 7th season including, the displayed ranking was calculated by the formula: r = u - 3*s. Where r - was the displayed rating, u - presumed rating, s - calculation error. From a statistical point of view for the rating displayed - it is a conservative estimate of the real rating with error probability in the area of 0,003.

Even not counting penalties for skipping, the system itself encourages clans conducting more matches. That is for example, a clan which for two days was playing with the same clan, about an equal in strength, and the first time they lost, and then they won. They will have more displayed ranking than a clan that misses two battles.

Taking a look for that is possible from a different angle: If teams have the same presumed rating (u), but had a different number of battles, they will have a different value of error (s). Means that the system is more «secure» in the accuracy of the rating of the team that carried out more battles, and its displayed rating will therefore be higher. And that is why, in order to achieve the same displayed rankings, less active team should win much more larger percentage of battles.

From the 8th Season is introduced parameter «Honesty» (h), which at the start of CW is equal to 1000 for each of the teams. Then, with the skipping of more than a certain number of clan battles in a row, this parameter will be reduced by the amount of the fine for skipping. This will not only increase the «cost» of several skips, but as well help clans, which with the current formula would have a zero rating, monitoring more accurate for them.

In this way, the formula that display the rating for Clan Wars will look like:
r = u - 3*s + h

Each clan member can see the parameters of his clan at any time. In section «Clan» > «Control» > «Attributes» are shown the current values of s, u and h for the clan.


 
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