Search:


Winners 2025


November

 
 


The Joy of Living

1. Erde
 



2.1 -Hokage-
 



2.2 lemonyu
 

”18 Card Game” —— Design for the 18th Anniversary of Faeo

Winning the Game: The game is played 1 Vs 1, Scores 18 points during the game to win
Game Deck: Contains 9 types of cards, 2 cards for each types, total 18 cards
Card type: Red (Bonecrusher) Attack head, Red (Bonecrusher) Attack body, Red (Bonecrusher) Attack legs, Blue(Heavyweight) Attack head, Blue(Heavyweight) Attack body, Blue(Heavyweight) Attack legs, Green(Dodger) Attack head, Green(Dodger) Attack body, Green(Dodger) Attack legs.


Game Start: Useing total 18 cards as the deck, each player draw 5 cards from the top of the deck.


Step1: Each player chose three cards from their hand, face down in front of them and arrange them in a row.



Step2: Each player open the first card in front of them and earns points according to their type. (see scoring rules for details)


Scoring rules (1): Like the rule in game   Red(Bonecrusher)>Blue(Heavyweight)>Green(Dodger)>Red(Bonecrusher), if win 2 point is awarded, if draw 1 point is awarded, if lose 0 point, additionally, each color will activate their own skill after win.   Red(Bonecrusher): if win, additional 1 point is awarded   Green(Dodger): if win, you can replace the card in front of you from your hand after it opened in next turn   Blue(Heavyweight): if win, your opponent cannot get point in next turn



Step3: Then each player open the remaining two cards one by one, with the same scoring rules as Step2.



Step4: Each player check the 3 cards they have already opened and calculates additional points according to the color and attack direction of the cards.(see scoring rules for details) After that each player throw these 3 cards into discard pile.  Scoring rules (2):  2 cards have the same color an additional 1 point is awarded,  3 cards have the same color an additional 3 points is awarded,  2 cards attack in the same direction an additional 1 point will be awarded,  3 cards attack in the same direction an additional 3 points will be awarded.   Step5.If no one win after step 4 , each player draw 3 cards and start a new round(step1 to step5). If both players got above 18 points after step 4, the one with the highest score wins, if draw start a new round the one win a turn immediately wins.



Important:  1.During each turn in game(Step2 and Step3), if one player have scored 18 points, he immediately wins   2,When the deck is empty, shuffle the discard pile as a new deck.  



3. - KRÓL JULIAN -
 

In the world of Faeo, a great moment was coming - the 18th anniversary of its creation. The cities were being decorated, taverns were filled with laughter, and everyone was getting ready for a huge celebration. But in the heart of the main organizer, Sugor, there was no joy.
Each day, his mood grew darker. Too many things were going wrong - the decorations kept falling apart, the musicians were arguing, and the beer barrels were empty. Sugor sat alone by the fire, his head in his hands, thinking this year’s anniversary would be a disaster.

And then, came Balthazar - a demon who had escaped the Cell. He had lived through endless ages of anger and boredom, but when he looked into Sugor’s tired eyes, he saw something familiar - hope, waiting for someone to light it again.
- Why so gloomy, Magmar? - Balthazar rumbled in his deep voice.
- Because everything’s falling apart - Sugor sighed - We can’t even celebrate properly.

The demon paused for a moment, then grinned.
- Maybe what you need… is a little help from hell.

From that moment, everything changed. Balthazar took charge - with his fiery hands and old alchemist skills. He traveled to the far swamps to find rare ingredients, then used his knowledge of flame and magic to create something special: Schiz-Beer - a drink so warm and lively it made even the weariest warriors laugh again.

Sugor couldn’t believe his eyes - humans, mages, and even gnomes started dancing, laughing, and singing together. What was supposed to be a failed event turned into the biggest celebration in Faeo’s history, lasting three full days and nights. Elder Verkiry even wrote a song about the demon brewer, and for the first time in months, Sugor truly smiled.

When the fireworks lit up the night sky, Balthazar stood beside him and said,
- See? You Magmars forget that sometimes all it takes is a little fire to bring back joy.

Sugor clapped him on the shoulder.
- I don’t know if you’re an angel or a demon, but without you, this celebration would never have happened.

From that day on, Balthazar was remembered not as a monster, but as the Keeper of the Beer - the demon who saved the anniversary and brought laughter back to Faeo. He became the proud supplier of Schiz-Beer to every tavern across the land.
And if, during the next anniversary, you hear a song about Balthazar echoing through the night, remember this:
Order a mug of Schiz-Beer for just 4.99g - and celebrate like a true Magmar!



4. Atrocitus
 

Dear veyko,

hello this is the warrior that have repaired your flute back then, i hope you are doing well. i will not take this long since im a beautiful warrior that have no time for this kind of work. i want you to get up, wash your face and think for once that how the liches could successfully scare you ??? you handle gordts and scorpions and not only that you also keep your herd alive. HELLO ?? collect your mind immediately because we are not doing this everyday, this is the rarest moments of the year. not for you to SCARED and DEPRESSED but having your songs singed in everyones ears. everyone has a role, we fight you write. i've still got monsters to kill and you've got songs to make. don't make this more difficult.

happy anniversary
atro


 

 
 
 
August

 
 


Scavanger hunt

Day 1 Backpack
 


 

Day 2 Net
 


 

Day 3 Insects (Midges, Mosquitoes, ...)
 


 

Day 4 Boat, Ship
 


 

Day 5 Fishing Rod
 


 

Day 6 Captain Hook
 


 


 

 
 
 
April

 
 


The return of the white rabbit

1. THEQueenOfSheba
 

THE FALL OF VELDAN: THE WARLOCK’S STORY
Long before he became the terror of the rabbit realm — before the iron pumpkins and the undead — he was simply Veldan.
Veldan had once been the most promising mage in the capital's academy. A boy born under a rare celestial alignment, his affinity for magic was unrivaled. Teachers whispered that he might even eclipse the elders. While others struggled to master elemental incantations, Veldan could summon fire and bend water before his voice had fully broken. He even levitated the giant goldfish causing quite a stir! But unlike the others, Veldan didn’t seek power for the sake of power. He was driven by a desire to protect.
You see, Veldan had grown up on the outskirts, near the Darkwoods — the very border between the realm of light and the creeping shadows. His mother, a herbalist, had once saved the life of the elder’s child during a plague, the child's mother had wept and sent them cherries every year in thanks. However when the shadows threatened the borders, the same elder denied them refuge behind the city's walls. That night, shadow beasts razed the village. Veldan alone survived, buried beneath a collapsed root cellar, clutching his mother’s burnt satchel.
After that, he had one purpose: create magic powerful enough to ensure no one would be left defenseless ever again.

Years passed, and Veldan’s power grew exponentially. But with power came fear. The elder — once his mentor — began to keep his distance. Whispers of his experiments reached the High Council: spells that borrowed from both life and death, theories involving soulbinding, spirit echo, and worst of all… resurrection.
But Veldan didn’t care for their approval anymore. He had begun hearing something in his dreams — a voice, distant but warm. It promised him understanding, knowledge beyond the limits the council feared to cross. It claimed to be a guardian of balance, forgotten by time.
The voice led him to the Valewell, an ancient, sealed shrine said to house forbidden relics. There, Veldan discovered a shattered mirror infused with necromantic energy — and from that moment, something inside him shifted.
He didn’t just want to protect anymore.

He wanted justice.

Veldan disappeared for years. Many believed he was dead, devoured by his own ambition. But those in the far regions began to whisper of a new ruler rising — a Pumpkin King, who commanded legions of cursed warriors. Behind his smiling iron mask, no one recognized the boy once called a prodigy.
He began to resurrect the fallen, binding them to his cause. But not out of malice — or so he believed. In his mind, he was balancing the scales. The elders had turned their backs on him and others like him. He would raise an army of the forgotten, the betrayed, the discarded. His pumpkin-headed soldiers? Once volunteers, farmers, or rebels who had fallen and been returned with purpose.
Veldan no longer sought peace. He sought balance by force.

Deep down, part of Veldan still remembered the boy who wanted to save the world. It was visible in the hesitation before he unleashed his final spell, in the way he lingered in the forest outside the capital rather than destroying it outright.
When the elder’s mage challenged him, it wasn’t just power versus power — it was belief versus belief. Veldan almost won. His magic was stronger, older, more dangerous.
But when he saw the warriors and this CrackerJack, a complete stranger to the world, fighting not for power or revenge, but for each other, something in him cracked. The spirit of the young boy from the outskirts resurfaced… just long enough for hesitation.
And that’s all it took.

EPILOGUE: THE UNSEEN PAGE
There’s a rumour — barely a whisper — that before the mage passed, he retrieved a small scrap of parchment from Veldan’s cloak. A letter, never sent:
"If you find this, know I only wanted to save them. All of them. But the more I tried, the more I lost. If there is still hope, bury me beneath the Valewell, where the stars still remember me."
The elder burned his name from their records. But in the quiet corners of the library, in one of the hidden sections you never quite reached…
a notebook waits, glowing faintly under the silver moonlight.
And in it, the real story begins again.


 

 
 
 
March

 
 


The magical lamp

1. Shenevra
 


 




2. _Aelrun_

 

 

 

 

3. Gothika
 


 

 
 
 
January

 
 


Snowboards

1. Digital art: _XODI_
 


 




2. Hand-painted: -_Beetlejuice_-
 

 

 

 
 

 
 
 back


 

©  Published by MY.GAMES B.V. All rights reserved.
All trademarks are the property of their respective owners.
Legal Notice | Privacy Policy | Technical support